yiling_laozu: (Listless.)
[personal profile] yiling_laozu
Who: Wei Wuxian and friendly faces
What: a confused lovesick moron
When: just after Christmas
Where: a moping location of your char's convenience
Warnings: n/a, will update if necessary

one pot of sadness, cooked )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: our December intro log and the As Cold As Ice event
When: December 8-13
Where: Gladsheim Palace, the castle of the gods (and potentially elsewhere)
Warnings: cw: minor mentions of animal death and blood

why can't we have nice things )
[ OOC NOTES: This is the December intro log for the As Cold As Ice event! Your characters will be trapped in the castle for the whole week, although there are options for being outside in the storm described on the event post as well. Please remember to submit gift requests on this thread by December 31 and quest maps on this thread by December 10. Please let us know if you have any questions, and enjoy! ]


navigation.
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

morning: the funeral


The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.

Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.

Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.

all day: the dedication


Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.

As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.

Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.

evening: the feast


To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.

If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.

This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.


[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
lan_wangji: (dont' look at me)
[personal profile] lan_wangji
Who: Lan Wangji and Anyone/Everyone
What: In the aftermath of the fight, Lan Wangji is starting work on the rice paddy he's gotten permission to build. Also he has zero experience with farming or manual labor and hates being dirty. Please come stare, help, mock, whatever....
When: From the 26th to whenever
Where: Piece of land along the river in Odin District.
Rating: PG for...farming and hilarity.


Read more... )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: October's intro log and event, Don't Say It, Don't Say It
When: October 8
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

Before the sun is even properly rising, Asgard is a city in motion. The news spreads slowly but those that hear it act quickly, and by the time most people are beginning to wake up, the other half of the city is already running around from one task to the next. It seems like everyone is doing their best to make themselves useful in whatever way they can, from the youngest to the oldest in the city.

Asgard is going to war. And the entire city, even those not joining the fighting, is seems to be going with it with it.



there goes our nice quiet neighborhood )

[ OOC NOTES: This is the October intro log and event log for Don't Say It, Don't Say It! Please remember to continue plotting with each other on the event post, as we will be using your comments to scale a measure of success in terms of how many human natives you manage to save from the Army of the Dead. There are still some volunteer positions open as well: Honir's Expedition is still looking for more members, groups are still forming to take down the White Walkers, and we will be rolling for who kills the Night King on October 18. Let us know if you have any questions, and enjoy! ]
imahealerbut: (breathing.)
[personal profile] imahealerbut
Who: Wen Qing & You!
What: A monthly catchall post as she settles into Asgard.
When: Throughout July
Where: Heimdall / Frigg Districts, or around generally
Rating: PG-13 (subject to change)

Only the fearless may proceed. Brave ones, foolish ones )
asgardmods: (Default)
[personal profile] asgardmods
[ to make the tags visible because DW smh ]
asgardmods: (Default)
[personal profile] asgardmods
Who: EVERYONE
What: The June Intro Log: the Wonder of the Wanderers
When: June 8/9; remember that there are no IC dates or calendars
Where: Gladsheim Palace, the castle at the center of Asgard.
Rating: G - PG-13; please take anything else to a private log!

morning: welcome to asgard
Characters wake up in the welcome room as described on the premise page, perhaps feeling a bit under the weather. But as they exit the castle with Frigg and Sigyn, they'll find themselves under a bright morning sun with clear skies - and dozens of people frantically flitting from one thing to another. Natives will be bustling around, quickly trying to set up seating or preparing clothes, whatever these new guests might need upon arrival. The Gods of Asgard will be among them, some helping set up while others still remain in place for questions, as they are sure there will be many.

It's a little bit chaotic, but such is life in Yggdrasil. Ask your questions and find your feet, but move quickly; you have to select a god house by the end of the day. No characters can move forward in the game without being placed in a god house.




afternoon/evening: the lantern festival
Throughout the day, natives will be handing out paper lanterns in various shapes and sizes. Your character can feel free to grab one (or two or three, they're not counting) to decorate or write on. When the sun sets, all the lanterns begin to glow and rise into the air, suspending just above everyone's heads in a river of golden light. Natives will be setting up blankets and cushions for people to lounge beneath the lanterns, and there will be various fruits and light ales available for food and drink. Gentle music seems to strum in the background all night, despite no visible source for the music.

midnight: the silent disco
At midnight, the lanterns all start strobing with bright colors and hypnotic patterns. Confetti bursts into the air randomly, sending colorful bits of paper raining down onto the crowd below. It may be very startling at first: there's seemingly no music to accompany the festivity, but all a character has to do is focus on the idea of hearing music for it to begin playing in their ears. The volume at which they hear the music can be controlled at will, making this a party of general comfort. The natives and even some of the gods will be caught up in dancing and general revelry until the early hours of the morning.

When the sun rises, the lanterns and confetti all simultaneously seem to dissipate into golden motes of dust that linger in lazy tufts and streams before eventually disappearing in the morning light. Good morning, Asgard. Welcome home. ♥


[ OOC: This is the intro log for the month of June! All characters will wake up in the castle and be asked to pick a god house; you can take your time figuring out this decision out-of-character, but everyone must be in a god house by the end of the IC day. All of our event logs will have a top level for the NPCs to make themselves available to you, but some of the NPC team is out of town right now, so they'll tag you back as soon as possible. We're stumbling through our first app round here, so please let us know if there's anything we can help with over on the mod contact page! ]

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