winscenario: (fifty eight.)
[personal profile] winscenario
Who: James T. Kirk & you!
What: Finding out about his blood magic spell (blood telepathy) + Odin's compulsive honesty curse
When: Early/mid April
Where: Around
Rating: PG? Just a bit of blood but not expecting anything more.

make me bleed )
asgardmods: (Default)
[personal profile] asgardmods
Who: ANYONE leaving Asgard to build an outpost
What: the (Un)Safety Measures event
When: January 14 - 22
Where: three days north of Asgard's kingdom
Warnings: claustrophobia

first impressions are important )
[ OOC NOTES: This is the event log for the (Un)Safety Measures event! Your characters are in the process of building an outpost to serve as safe housing for ventures beyond the kingdom when a clan of rock gnomes begins "stealing" characters underground for observation. Because the majority of you elected to proceed with caution instead of aggression, you were able to entreat with the gnomes to understand their presence and motivations, and enough of you actively sought to make peace with them that they have become tentative allies to Asgard for the time being. If you want to discuss interactions or ask questions about the gnomes, you can do so in this thread below. If you have any other questions or concerns, please feel free to hit us up on the mod contact page! Enjoy! ]
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: ANYONE
What: the grand opening of Stiarna Sjón
When: vaguely now-ish
Where: Mimir's district
Warnings: N/A!



With new technologies being introduced to the city and varied worldviews continuing to collide into one another, Mimir has seen fit to gather these thought experiments together into one place for easy discussion and observation. What wonders can the mortal mind develop when given a platform to explore freely? This is a question Asgard as a whole seeks to answer; Stiarna Sjón is a place to recognize, appreciate, and build upon these new ideas.

Here, you can wander through exhibits that proudly display various new inventions, both successful and failed, that people have been working on throughout Asgard. Descriptions and explanations are written beside most of the creations, some with personal comments from the creator on what they were attempting to achieve. People mill around them, curious for curiosity's sake or perhaps trying to learn more to fuel their own endeavors. You might find some familiar work here, be it your own or another Wanderer's that you recognize, and everything is tagged with credit to the original inventors.

Deeper still into the exhibit, you will find openly available rooms for observing the stars. Which stars, you ask? All of them. The rooms have a control system for conjuring up whichever star system you are interested in studying, be it from your world or someone else's, which will then be projected into the room as though you are standing at the center of the universe. You can move through the hologram to observe different parts of the galaxies displayed, stopping just short of being able to make out the details of any one particular cosmic body.

Overall, Stiarna Sjón is a place for contemplation and exploration, whether purposeful or for simple enjoyment. There is much to be learned from one another when information is shared freely, and here, it is boldly celebrated for all to see for themselves.

[ OOC NOTE: This is the grand opening of Stiarna Sjón, a new location in Mimir's district that will be available for use from this point forward! This one was made with the help of Finn, who posted about it on the network over here. We have a bunch of other new locations being added all the time, so please do let us know if you have any questions or ideas! Enjoy, friends! ]
asgardsheart: (Default)
[personal profile] asgardsheart
Who: anyone!
What: xmas curses 4 everyone
When: December 25th - December 31st
Where: Outside all Godhause temples.
Warnings: Please tag any appropriate threads!
Notes: Please see this post for more details!

( To say that the snowstorm dampened Sigyn's spirits would be an understatement, negative emotion compounded by her impatience and impulse in reacting to it. What's done is done, however, and she hasn't ever made sitting in thoughts of the past a habit. The present and future hold much more importance, which begs the question: what can she do to make today as good a day as it can be? What adventure can she set forth for others in order to truly amplify her spirits and rejuvenate her confidence in who she is -- more aptly, who she would like to be?

The idea that springs forth requires quite a bit of magic and some quick decision-making, but once she completes one project, the next seem to roll out much more easily. She'd discovered something interesting about some Wanderers: this holiday tradition they have of decorating and merriment. She's not solidly aware of the details, which make explain the wild magic that seeps accidentally into each thing she creates.

What are they exactly? Large trees -- some more...well, trees, than others; attached are baubles and gifts that she thinks fall in line with the spirit of what this day is supposed to be (as far as she knows). )


curse descriptions.

ODIN
( Outside Raven's Garðr now stands a 20 foot tall lemon tree. The scent of it is very pungent, magically so, but perhaps that's to be expected from the sheer volume of lemons hanging from its boughs. While some are real lemons, others are clear and shining, made of a yellow quartz that only makes the limbs bend lower. Interspersed are Wanderer ornaments, that when picked will contain yellow marigolds. )

CURSE: Interacting with this tree will immediately leave an unbearable taste of lemon in your mouth. Not just the flavor, but the sour feeling as well. No matter what you eat or how many times you scrape at your tongue, the sour feeling of the fruit refuses to leave.


NJORD
( Instead of being a traditional tree, the offering left outside of Finnalaun is basically nothing more than a 4 foot wide log sticking out of the ground and extending upwards of 40 feet into the sky. With no branches, the adornments are inserted into hollowed out holes in the side of the "tree," covered with sliding slats that can move up to reveal what's inside. In those without Wanderer ornaments, filled with blue hydrangeas upon being plucked, exist blue orbs that feel solid to the touch but that have no obvious permanence. When their doors are opened, the orbs are quick to try and float away into the air, so they must be caught quickly! )

CURSE: Anything you say is rhythmic, perhaps even in a melody or rhythm that you aren’t familiar with. The more you talk, the more theatrical and loud your conversations become.


SKADI
( Steina Lysa's Wanderer ornaments will be filled with large canna lily's, with other decorative baubles adoring the tree. These are spiked, but hollow and contain a wispy coloured smoke that changes based on the person whose possession it's currently in; on the tree, they remain a dazzling orange until removed. Perhaps the most remarkable thing about this holiday setup, though, is Skadi's tree type. Instead of being something natural, it's been pulled directly from a child's drawing; a physical manifestation of juvenile art in 3D, large black lines included. )

CURSE: Your whole body changes shade based on your current emotion; you’re basically a human mood ring. This curse lasts one day.


SIGYN
( Sigyn has saved the more traditional looking tree for herself, and thus Teitr Morginn gets a large fir, typical and basically bland in every way -- except. Instead of traditional ornaments (though her Wanderer ornaments are still there, containing large sprigs of holly when taken), this fir tree is covered in orbs of corn. They can be cooked and eaten, but otherwise are eternal and impossible to damage. As an aside, there's also the smell of fresh baked cake emanating from the tree, mysteriously. )

CURSE: Every half hour you're awake, you randomly blurt out one random fact about yourself or a true feeling that you hold.


TYR
( Fagna Heima receives a smaller version of an angel oak tree. Wanderer ornaments (filled with poinsettias) hang from wreathes places around thinner branches. These wreathes are made from shocking red flames, though they contain no heat. They can be removed from the tree if you're patient enough to walk them forward to the ends of the winding branches they hang from. )

CURSE: Your throat immediately feels hoarse, and you lose the ability to speak. Communication is still possible via the network, but any attempt to talk physically damages your throat (may require healing if many attempts are made).


HEIMDALL
( A large mushroom-like tree stands outside of Hlíf Drengr, and it spins quickly despite its roots being housed comfortably in the ground. Hanging from the clustered branches are various long objects, or collections of long objects: paper clip chains, popcorn strings, jump ropes, belts so long they'd basically be impossible to be worn. The important magical item is a strand of holiday lights made from an unbelievably strong vine, blinking lights made with an incredibly glistening rock material. They blink and change colour periodically, from soft pastels to more vibrant holiday colours. All swinging tendrils operate as if they have a mind of their own, though they don't act maliciously. Attached to the end of some swinging strands are the Wanderer ornaments, containing ranunculus when removed. )

CURSE: Once you're out of reach of the tree, all objects touched by your hands for one day immediately fall to ash OR explode into flower petals (of your choice). Humans, plants and magical objects are exempt.


MIMIR
( Taka Ráðs' tree, at a distance, appears to be a typical cherry blossom tree. Upon further inspection, one will notice that instead of flower petals, the blossoms on this tree are made up of hundreds of small spheres, floating around the tree without any sort of attachment. Occasionally, the small spheres detach and burst upon coming into contact with the ground, or perhaps even you!, leaving a cloud of pink haze and strong cherry scent. Tied to smaller branches are small purses, made with shimmering fabric. Inside are small chocolates, though whether or not they taste good is a roulette game. Some may be sweet, with a few that are indescribably decadent. Others may taste like something much more unsavory -- from sweaty socks, to dumpster sludge. Wanderer ornaments on this tree are filled with clematis flowers when retrieved. )

CURSE: You forget everything about one other Wanderer (OOC choice) for one day (feel free to pick an acquaintance CR to escape something too traumatic or just play something awkward).


HONIR
( The tree outside of Flakkaheim is a medium-sized wisteria, though the tendrils strobe and blink, especially in the light of the setting sun when the whole tree is illuminated in a purple glow. The ambient lighting is accompanied by melodic tinkling and clinking, made possible by the ornate pens attached to the ends of the wisteria strands, gradating to a crystal clear, icicle point. They offer a much clunkier noise when they bang against the Wanderer ornaments, which bloom into a china aster when plucked. )

CURSE: Your touch leaves a glowing imprint, and can include objects, the ground, even people. Clothes/shoes do not mitigate this. Lasts for one day.


FRIGG
( In Frigg, Báðum Hǫndum has received a large tree that would otherwise look like any other that could be found in Asgard. The distinctive feature of this tree is that the outer branches are wrapped in a protective, thick shroud of spider silk, though the originating bugs are mysteriously missing. The silk is very fibrous, not easily broken though simple to move. Once you breach the wrapping, you'll find an ecosystem of movement flitting about. Small green butterflies blend in with the bright leaves, moving and flying about in between the Wanderer ornaments, which will bloom with white lotus flowers once retrieved. When touched, the butterflies freeze and fall, transforming into bejewelled pins. )

CURSE: Your hands shrink to a fourth of their typical size. Otherwise, they’re fully functional.
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: our December intro log and the As Cold As Ice event
When: December 8-13
Where: Gladsheim Palace, the castle of the gods (and potentially elsewhere)
Warnings: cw: minor mentions of animal death and blood

why can't we have nice things )
[ OOC NOTES: This is the December intro log for the As Cold As Ice event! Your characters will be trapped in the castle for the whole week, although there are options for being outside in the storm described on the event post as well. Please remember to submit gift requests on this thread by December 31 and quest maps on this thread by December 10. Please let us know if you have any questions, and enjoy! ]


navigation.
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the Should You Choose to Accept It event log
When: November 22
Where: EVERYWHERE
Warnings: N/A



The rain doesn't let up over the rest of the month, but something new seems to crawl out of the downpour all the same. As your character goes about their day, they might find a variety of small animals huddling in dry spaces or darting into buildings seeking heat. Cats, dogs, rabbits, mice and other such critters start appearing on November 22 and spreading throughout the city in various ways. You might find them running from one place to another, barking or nipping at someone's feet, or otherwise doing what animals might do when caught in heavy rain.

Beyond simply appearing, however, some of the animals seem to want something from you. Maybe they follow you around until you pay attention to them, or maybe they just lounge in one space waiting for someone to approach. Maybe you find them in a precarious situation or have to rescue them from somewhere. Regardless of how you stumble upon them, without speaking or otherwise telling you what they need, you suddenly realize you have a choice to make as you interact with them.

Will you accept their quest?


[ OOC NOTE: This is the event log for the Should You Choose to Accept It event! Little animals are popping up all over the city and getting caught in the rain. Will you help them? Or will you do something else for them? There's a "quest board" of guest NPCs requesting ridiculous cute things you can use as the prompts for this event, but you can feel free to come up with your own odd tasks as well. Enjoy, and please let us know if you have any questions! ]
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

morning: the funeral


The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.

Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.

Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.

all day: the dedication


Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.

As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.

Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.

evening: the feast


To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.

If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.

This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.


[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: ANYONE
What: the grand opening of the Áræði Coliseum
When: early November (pssh dates)
Where: Tyr's district
Rating: PG-13; please take anything higher than this to a private log!



Tyr volunteered himself to the task of creating a training facility for the Wanderers to explore the powers bestowed upon them by the gods. For the God of Courage and Diplomacy, however, there is far more to such a concept than the simple notion of magic. Today, he unveils the newest attraction in his district: the Áræði Coliseum, where mortals can come to test their mettle in a wide variety of fields.

In Leikrúnhöll, you can find a large facility of smooth, clean surfaces and user-friendly controls to be able to build the right environment to practice your magic safely in. Indestructible targets, magic- or sound-proof rooms, or any other equipment you might need is available by request.

In the Karasuno Courts, you'll find every field or court necessary to play many of Earth's most popular sports, including but by no means limited to football, soccer, basketball, volleyball, swimming, tennis, and whatever else you can think of! The necessary equipment is available and a healthy number of Asgardian natives are plenty interested in learning the rules.

But because that's not enough, not by a long shot, the rest of the Áræði Coliseum is filled with a vast assortment of bizarre challenges and gravity defying sports. There's even these strange, empty holes that many people seem to cautiously avoid for fear of whatever they may do. Whatever fun, weird, and potentially dangerous challenge you can think of can likely be found in the coliseum in some fashion. American Ninja Warrior courses? You betcha. Go wild with this one.

Tyr built this place to be fun yet challenging, strenuous but exciting, and most importantly: the more people there together, the better it is. Invite your friends to a race through an inflatable obstacle course or team up to show them who's really the best at badminton. Enjoy yourselves!

[ OOC NOTE: This is the grand opening of the Áræði Coliseum, a new location in Tyr's district that will be available for use from this point forward! We have a bunch of other new locations being added all the time, so please do let us know if you have any questions or ideas!

And as a side note, we have an IC Q&A about the god powers happening here and an OOC Q&A about the god powers happening here if you need any help or have any question! ]
momsboy: (Music & stars)
[personal profile] momsboy
Who: Peter & anyone
What: Making a pyre to mourn and honor those who died during the battle against the White Walkers and wights.
When: Afternoon/night.
Where: Skadi's park (Sorry, Skadi)
Rating: Pg..? How do American rating works Possible mentions of zombies/death/murder/unpleasant zombies things.

Oh, misty eye of the mountain below, keep careful watch of my brothers' souls )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: October's intro log and event, Don't Say It, Don't Say It
When: October 8
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

Before the sun is even properly rising, Asgard is a city in motion. The news spreads slowly but those that hear it act quickly, and by the time most people are beginning to wake up, the other half of the city is already running around from one task to the next. It seems like everyone is doing their best to make themselves useful in whatever way they can, from the youngest to the oldest in the city.

Asgard is going to war. And the entire city, even those not joining the fighting, is seems to be going with it with it.



there goes our nice quiet neighborhood )

[ OOC NOTES: This is the October intro log and event log for Don't Say It, Don't Say It! Please remember to continue plotting with each other on the event post, as we will be using your comments to scale a measure of success in terms of how many human natives you manage to save from the Army of the Dead. There are still some volunteer positions open as well: Honir's Expedition is still looking for more members, groups are still forming to take down the White Walkers, and we will be rolling for who kills the Night King on October 18. Let us know if you have any questions, and enjoy! ]
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the Oh, the Cows in the Meadow event
When: September 10 - 15
Where: all over Asgard!
Rating: PG-13; please take anything higher than that to a private log!



this is why we can't have nice things )

[ OOC NOTE: This is the mingle log for the Oh, the Cows in the Meadow event! Chickens, cows, and pigs will be available from this point onward in the game for their various animal products, although the natives could certainly use some help figuring out how to go about that business. As stated, there will be a network post to discuss whether or not the gods should allow the natives to continue their delightful animal sacrifices on September 14. We will be reading the comments on that post to determine how the event concludes. If you want your character to have input on this matter, please make sure to respond to the post! We will give it the good ol' mod bump when the time comes, so keep an eye out on plurk or discord. As always, let us know if you have any questions! ]


navigation.
asgardsartist: (001.)
[personal profile] asgardsartist
Who: anyone!
What: skadi's curse is turning folks into a variety of creatures. mayhem likely ensues
When: 17th - 20th
Where: anywhere, but extra in skadi's district
Notes: see THIS INFO-POST for deets. also, my deepest apologies for the lateness of this log - something moderately urgent came up and ate my log-writing time.

log within )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the August intro log and first god house competition, More Than Meets the Eye
When: August 8
Where: Gladsheim Palace for breakfast, around Asgard for the game/curse
Rating: PG-13; please take anything higher than this to a private log!

morning: a warm invitation
Everyone wakes up to a friendly invitation to breakfast at the castle with the gods. For most of you, this comes as a message on your bracelet, reading:
Join us at the castle today to welcome some new Wanderers into our midst. Breakfast will be served and a lively game will be available to all of our guests, both new and old.
New Wanderers are curious on their own, and this is the first there's ever been mention of a game. Perhaps it's enough for you to make the trek to the castle, to see what all the fuss is about, or maybe even to see if there's someone you know. Perhaps you want to learn more about the game, or maybe you just want the food.

For our new guests, this comes as a bit more of a surprise. Wherever you were before in your world, without even realizing it, you wake up in a strange new place. No time or space inbetween, just an awareness of There and then Here. A matronly figure tries to explain your circumstances with a sympathetic smile, but ultimately invites you meet them all for yourselves: the Gods of Asgard, and the Wanderers that arrived before you.



The sight that greets you on the castle grounds is a rather festive one, regardless of where you're coming from. Colorful streamers and flags are draped above large tables with room for several guests. Natives bustle about, cheerfully offering food and drinks to anyone that wants some. Everyone is welcomed to mingle and greet the new Wanderers on this bright summer morning.

the game: a friendly competition
Among the brightly decorated tables are ones highlighted in a specific color for a specific god house, and most of the gods themselves can be found sitting behind it with a few of their district's natives. They are here to welcome the new Wanderers into Asgard - but they're also here to explain the rules of today's game. There are coins hidden throughout the city and disguised as mundane items, and the god house that returns the most of their coins will win an upgrade to their god housing! No hints will be given, but the natives are excited to help facilitate the activity and happily invite you to wander through their districts to find what you can.

But you don't have to know about the rules to be playing the game! The coins are already hidden throughout the city, and no one knows what they are until they've been picked up. Whether you're banding together with friends to find as many coins as you can or blindly stumbling over an unpleasant surprise, the game and the curse are in full swing!

evening: a fair prize
At sundown, all of the coins in the city disappear at once, whether they're in your pocket or still disguised as a bowl. Points will be tallied and a winner will be announced (OOCly, on August 17) - but Asgardians are keen to celebrate regardless of who wins a rather inconsequential game. The same colorful display of tables and chairs is still spread across the castle grounds, although now they twinkle with fairy lights haphazardly blinking throughout the air. Snacks and drinks are made available, as well as more dinner-shaped meals for those that request it. Mostly the natives simply want to bask in the strangeness of these Wanderers from other worlds for a moment longer - but they're also eagerly listening to any stories from the day's mischievous game. Relax, enjoy yourself, or again, just stock up on some freely served food. Whatever suits your needs today. Welcome to Asgard, dear Wanderers.


[ OOC NOTE: This is the intro log for August, as well as our first god house competition/curse: More Than Meets the Eye. You are free to play with the curse prompts and searching the city in any way you want! If you would like to submit a map to earn points for your god house, please check out the rules to learn what to do. We will accept maps until August 17, at which point a winner will be announced and members of that god house will be allowed to vote for an upgrade to their god housing. As always, please let us know if you have any questions or need any help on the mod contact page. Enjoy, friends! ]
imahealerbut: (breathing.)
[personal profile] imahealerbut
Who: Wen Qing & You!
What: A monthly catchall post as she settles into Asgard.
When: Throughout July
Where: Heimdall / Frigg Districts, or around generally
Rating: PG-13 (subject to change)

Only the fearless may proceed. Brave ones, foolish ones )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: Our NEW CHARACTERS and ANYONE that wants to come up to the castle for lunch
What: the Third Time's a Charm mini-event to introduce our new characters
When: evening of July 5 (optional), afternoon of July 6
Where: in the stables or the library with the wrench at night, Gladsheim Palace in the morning
Rating: PG-13ish for gore, please take anything above that to a private log!

late night horror
content warning: gore, death

Late into the night, far after the sun has set and many have gone home for the night, anyone staying late in Skjóta Oddr in Honir's district or Fregnahöll in Odin's district will be met with a very strange, rather disturbing sight. Within a matter of seconds, a complete stranger (or someone terribly, horribly familiar) appears out of thin air, Honir appears less than a hearbeat later, and after a series of violent mess, bright light, and dawning horror, every drop of the interaction disappears from sight. You are left there standing alone - or perhaps in the company of other equally confused and vaguely mortified witnesses.




afternoon delight
The next morning is bright and sunny, with a few wispy clouds playfully dotting the sky. It's comfortably warm and the natives are in good spirits, excitedly talking about some "new Wanderers" and eagerly inviting everyone to join the gods for lunch up at Gladsheim Palace. The main courtyard has a number of tables with white clothes and comfortable chairs seated in a circle around them, seemingly unassigned and free to claim at will. Natives bustle around offering tea, sandwiches, and sweets to anyone that would like some.

The gods are seated at their own tables, some looking a little more weary than others, but they are all otherwise pleasant and welcoming enough. This is just a casual lunch to welcome new Wanderers. That's all. But if anyone has any... questions, or concerns, the gods are available. Do enjoy the cakes.


[ OOC NOTE: this is our mini-intro log for July! You can find the details of the Third Time's a Charm event here, but anyone is free to come to the castle for lunch whether they witnessed the new Wanderers' arrival, want to greet their new compatriots, or just want some free food. Let us know if you have any questions! ]

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