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asgardchrysalis2019-11-17 11:11 am
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EVENT LOG: HÆIÐRS-MINNI
Who: EVERYONE
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!
morning: the funeral 
The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.
all day: the dedication 
Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.
evening: the feast 
To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.

Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.

To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
feast
[ Ye Zun chuckles as he came up to her, a flagon of beer in hand and the most amused little smirk on his face as he could get. He can't say he wasn't flattered by the slight praise of his wine, but he knew he could do better if he had the right amount of ingredients. Dressed in a modern take on a hanfu he also probably looked like he was walking around in his inner clothing to the eyes of the more ancient people around him.
He is a little shameless, forgive him. ]
Don't you wish to try something better?
no subject
Wen Qing nods a greeting at the familiar face, almost smiling. She's in a pretty cordial mood.]
Gongzi, don’t tempt me unless you have the means to make it a reality.
[
Translator's note: keikaku means planThe Asgard autotranslate would probably fudge the address as "Sir" or "Young Master Ye", except if "ye zun" is already a title then re-titling a title doesn't sound right..... language is hard.....]Is that [Indicating the unlabeled flask,] the “something better” you refer to, or are you just playing a cruel joke on me?
no subject
Young Master Wei stole the jar of chrysanthemum flower wine I had on me and gave me this instead. I'm not sure why; I find the human's beer annoying.
[ Well. Technically Ye Zun had switched the two since clearly Wei Wuxian isn't as overly sneaky as Ye Zun could be when given half the chance. But he wasn't going to complain too much before his pout turns into a tiny smile. ]
I do have more back in my room, but still it was a whole jar.
no subject
[Wen Qing frowns angrily. That man is too shameless!!]
That man is too shameless. You don't have to indulge him so much.
no subject
[ Ah, was she upset for him? He found it sweet, even if he wasn't too upset himself. ]
He is also a child really. I can't fault him for wanting a taste close to home. In all honesty, I was indulging myself as well; it's not every day I meet someone who had a similar experience.
no subject
He is a child- he needs to learn restraint, or he'll get into trouble. [like the many times he has in canon.]
More than he already has. I'm grateful that you've been generous with him; many people aren't.
no subject
I hope he will learn before something too terrible happens to him. Some matters are not easily to deal with as a little bit of war.
He needs someone that understands a little what he has seen. I hope he isn't too troubled by what I say to him in return.
no subject
Ye Zun’s next words.... are a little concerning.]
What did you say to him?
no subject
[ He guessed, more or less, as to how much worse things were for Wei Wuxian. He had sounded so hurt and lost and that would not due, especially for someone who seemed too bright to let such things matter so much. Ye Zun glanced down at his hands, frowning for a moment before looking up again. ]
And items that worked with it.
no subject
-dark items. Yeah.]
A very contentious topic, Ye Zun.
no subject
[ He doesn't seem as upset with the terms though he does try to temper his words a little. ]
It's a far more common path in my homeland due in part to the land itself seeped in it.
no subject
Yes, it's not unnatural for dark energy to collect more in certain locations. But the dark path is very unpopular with my people. Wei Wuxian has gotten into a lot of trouble from it.