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asgardchrysalis2019-11-17 11:11 am
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EVENT LOG: HÆIÐRS-MINNI
Who: EVERYONE
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!
morning: the funeral 
The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.
all day: the dedication 
Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.
evening: the feast 
To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.

Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.

To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
no subject
"I'm glad Master Ye managed to escape the same fate."
no subject
"I did cheat a little to conquer mine; I had been stripped of my flesh and remained a spirit for a time. It had nothing to feed on, thus making it weaker than my will. However, such a fate had it's own drawbacks."
Could he truly have a form after all those years? He could have been like the pair from SID forever a being of light but he cheated and found a different way to break that fate.
"It would have been nice if you escaped it in the end as well. No one deserves that pain, least all a brilliant young master as yourself."
no subject
"Master Ye also died?" he asks, trying to understand that. Perhaps it was like poor Song Lan and Xiao Xingchen, the former doomed to carry the fragments of his soulmate's soul for the rest of his days. "When I returned to life, I still had my demonic powers, but the source of them was long gone. So perhaps I did escape after all."
no subject
"Yes," Ye Zun replied, frowning down at the flagon of ale. A simple answer, but better than trying to explain the Hallows and what came before.
"Are you sure that you escaped the source, or was it only a parasite trying to use you for it's own ends?"
The Hallows had been forged by craftsmen that used fragments of technology of the ship and pieces of the stars. They could seal and heal and at the same also could strip and damage and control. Ye Zun may not understand them fully but he knew that they saw him and decided he was as much as a threat to them as the torn earth was. Why else would they have imprisoned him?
no subject
no subject
His kind had lived and died in the stars. They came to the world already changed, and even when they grew underground, they still were a part of that rhythm and able to harness the energy opposite that of humans. A fact that his brother used in those final desperate moments.
Ye Zun knew he deserved the results, as much as he hated being reminded of it.
"They are. Forcing yin energy into an artifact is always madness or desperation or both."
no subject
"Am I selfish, Master Ye?" he asks. "I've already given one life to Yin metal. I don't want to give it another."
no subject
He would have laughed at himself given another place and time. But here he was, comfortable and feeling less annoyed. Ye Zun glanced down at the flagon of beer and wrinkled his nose. Maybe it was far stronger than he gave it credit for.
"No. It shouldn't even had gotten the first life, but I could understand if it was done in order to destroy anyone else. What Young Master Wei should remember is that he knows yin energy's tricks. Knowing the tricks, surely he can also attack it without giving it any more lives."
no subject
"Grandmasters of the Cultivation world could not reseal Yin metal once released, only repress it for a time until it consumed all their spiritual energy. Does Master Ye know how to attack such a power?"
no subject
"There is a tale I've heard among travelers about a serpent that grew so large that it could encircle the world. An unruly thing, it would fight all that came near it until a god tricked it to bite it's own tail. If it let goes of it's tail, it would destroy everything, but because it refuses to let go, it remains contained and at peace."
Looking at the youth at his side, he adds, "Yin energy drifts and float. Yin metal is always hungry. If there is a way to make the Yin to attack itself forever, it would be easy to contain. The trick is finding a way to balance the forces so it will always be forever a loop just like that serpent of tales."