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asgardchrysalis2019-11-17 11:11 am
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EVENT LOG: HÆIÐRS-MINNI
Who: EVERYONE
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!
morning: the funeral 
The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.
all day: the dedication 
Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.
evening: the feast 
To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.

Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.

To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
no subject
There seems to be some slight relief in those words. Chizuru has made some friends here who seem a lot more familiar with technology than she is, so it's always good to find a kindred more clueless soul.
"We didn't have anything like this where I'm from. A friend of mine tried to explain them to me, but it's still a little difficult sometimes.."
no subject
"We had... something a little similar, I suppose? But the palantiri are not used quite the same way."
Also, he hates that his half-uncle made them and therefore ignores his at all times.
no subject
"What are those?"
no subject
"The word means 'far-seeing'." He explains. "They were made of crystal is a ball shape, and ranged in size from small things you could hold in your hand and slip into a pocket, all the way up to the Master Stone, which required several people to move it, so large and heavy was it. Like the bracelets, they allowed for communication over distance, amongst other things. But they were certainly not as easy to use as the bracelets are!"
no subject
"I can see that. With these bracelets you don't even have to think about taking them with you. Since they're always right there on your wrist."
no subject
no subject
Especially that last part. Coming from a time of war, Chizuru understands very well how important it can be to keep information from enemies. Although him using that specific word does make her wonder..
"Did you have many enemies back home?" It could just be a general example, but still, she can't help but wonder. He seems so kind, but she knows enough bad people exist out there that even kind people could have enemies.
no subject
no subject
"It must have been tough back home if you had to fight actual battles." She's seen enough of those to know how awful they can be.
no subject
"I am very tired." He admits. "And I have not even been involved for much of the fighting! But I have lost too many of my family already. It... the problem with fighting the powers of the world, is that ... timescales are... quite vast. It's already been more than five hundred years."
no subject
Chizuru doesn't even realise she raised her voice in surprise until the words have already left her mouth, and she quickly slaps a hand over her mouth in embarrassment once she does realise. That may not exactly have been the most tactful reaction, but she couldn't help it - most battles she has seen have fortunately not lasted that long.
"But wouldn't the people who started the battle already be long dead after that much time..?"
no subject
"Oh Lady Chizuru. We are elves, not humans - we are bound to Arda, to exist so long as it does, and so we may be slain in battle, but we do not age and die as humans do. I myself have seen some two thousand years of the sun and more."
no subject
"That.. seems like a really long time to live, if you don't mind me saying that. I can't even imagine it.."
no subject
"Nor would I expect you to!" He assures her with a smile at her obvious amazement.
"But it is what I am used to, if that makes sense? For me, tis you humans who are the strange ones, for how can you get anything done in such short a span as is allocated to you? "
no subject
Even though it seems like the more odd way to her, but Chizuru can understand that that is because she's viewing all of this from a very human perspective.
"But you don't ever get tired of doing the same things for such a long time?"
no subject
"Oh no!" He assures her. "There is ever so much to learn, that one can never truly stop. Although I am heartily sick of war, this is true, and I am one of the lucky ones."
no subject
But the latter part.. well, that's something she can relate to. At least she smiles a little as she speaks up, although it's a very small, almost thoughtful smile. "I think war is a thing you easily get sick of.. Even when you just have a regular short human life."
no subject