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asgardchrysalis2019-11-17 11:11 am
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EVENT LOG: HÆIÐRS-MINNI
Who: EVERYONE
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!
morning: the funeral 
The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.
all day: the dedication 
Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.
evening: the feast 
To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.
Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.
Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.

Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.
As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.
Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.

To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.
If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.
This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.
[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
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He ends up pressing his lips to her cheek anyway, not quite a kiss but just a faint press against skin, while he closes his eyes and lets out a calming breath.
"I'm glad you think that, Mary," he murmurs. "Maybe we can... spend more time together. I think I'd like that."
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He was the first person that she wanted to check on when she'd heard that everyone had returned to the city. The fact that he was so devastated by what he'd seen and done in battle broke her heart.
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"Don't talk like that, Mary," he murmured, his cheek pressed to hers, voice soft near her ear. "I'm here now. I'm here and I'm not leaving, that's all that matters."
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"I know. You make me very happy." Mary turned her head so that she could kiss Jim's cheek, close to his mouth. It was intimate without fully committing to the real kiss, as she still felt nervous about that.
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He felt just as nervous about going for a proper kiss, though most of it was fear, apprehension. She seemed receptive but he still worried he'd be going a step too far and she'd push him away. He could apologize after, of course, and he never would do it again, but he knew things would just change between them, and he liked having Mary in his life. He didn't want her pulling away from him just because of this.
"Wish I could make you happier," he murmured, voice close to her ear.
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Mary isn't going to pull away from him or run. Here at this warm party, in their private corner, a kiss would only seal the perfection of this evening.
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Except it is different, though he can't really pinpoint why in the moment. He doesn't linger on the thought. With a slight tilt of his head, he presses his lips to hers, pulling her more firmly against him while his hands smooth up and down her back. Her scent is even stronger when they're this close, and he aches to know if her lips will taste just as sweet.
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They break to breathe, but only for a second. This time, Mary kisses him. With the first honors over, she doesn't feel like she has to hold back any longer.
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When they pull back to breath, Mary rests her forehead against his. She laughs breathlessly and runs her fingers through his hair. "You're a good kisser."
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His lips curl in a soft, pleased smile, his arms curling tightly around her and keeping her close. "Think I can manage better than good... if I'm given the chance."
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When they do part, Mary is breathless but remains close, her forehead resting against his.
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"So... better than good?"
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Mary grins. She's feeling pretty warm and loose, open to whatever might come her way tonight. Jim's a great kisser and she likes him. Spending some intimate time with him might be exactly what she wants. If not, they can always go back to the party. Mary won't be upset.
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"Or... we could go back to the ship. There's probably no one there, at this hour."
Everyone seems to be at the party, anyway... and Jim definitely wouldn't say no to some alone time with Mary, either. Particularly when she seems just as interested.
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"Why don't you lead the way," she says with a flirtatious smile.
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Of course that while they're still at the party, Jim feels clear-headed and absolutely at ease about all this. Reality coming down on him when they step outside will be another thing entirely...